What is V3KTR?
Drop in a flat photo. V3KTR infers the depth in it — how far back everything sits — then you can run any of 91 effects through that depth, so they land inside the picture, not just on top.
Most tools treat a photo as a flat sheet of pixels. V3KTR works out the depth in the scene — how far back everything sits — and lets any effect use that distance: haze that settles behind the subject, light that wraps the foreground, a camera you can drift through the frame. Then stack the effects you know and run them through each other into looks nobody has made yet.
It opens in a browser tab. Nothing to install, no project file to manage, and your images never leave your machine.
It reads depth from a flat photo
A monocular depth model works a depth map out of a single flat photo — no depth scanner, no second lens, no mask painted by hand. It infers the distances the moment you drop an image in, on your GPU, and never sends the picture anywhere.
That map is the thing the rest of the library plugs into. Fog the background and hold the subject crisp. Relight a photo from a direction it was never lit from. Sweep an effect front-to-back through the scene. It’s one control, not an afternoon of masking — and every effect can take a depth mask, the one thing nothing else has.
And depth is there when you want it, not a tax on everything else. Most of the library is the flat work you already do — grade, glitch, halftone, grain — and it runs exactly as you’d expect. Depth is one more thing an effect can read, on the effects where that earns something. Nothing makes you use it.

Not generative AI
Nothing in V3KTR invents image content. No prompt box, and nothing in here that will hallucinate a hand onto your photo.
There is a Generate button, and it’s worth being precise about what it does: it rolls a recipe, not pixels. It picks which effects go in the stack and where their parameters land — and you shape the roll with faders for complexity, intensity, blend variation, mask variation and how hard it leans on depth. Dice on a recipe. Every pixel you end up with was put there by an effect you can open, see how it’s built, and turn down.
The dice are loaded, deliberately. A roll commits to one or two of an effect’s optional features rather than switching them all on at once, and every parameter has a range the roll is allowed to use — so what comes back is one clear idea rather than everything averaged together. The full spread is still one toggle away.

Three things you do here
FX EDIT. Stack effects in layers, blend and reorder them, tune every parameter by hand. The full palette, deep control, real-time.
FX EXPLORER. Roll a fresh stack, shape one toward a look, or evolve the one you’ve got. Save the keepers as looks, build your own, share them.
FX MOTION. Animate any parameter and export a clean looping clip — MP4 or WebM, up to 4K, rendered in your browser. No keyframes, no timeline, no server. Motion saves with the look.

The library keeps growing
Nine families — Adjust, Degrade, Distort, Colour, Signal, Glitch, Type, Light and Depth — 91 effects across them, each listed on the FX page with its real algorithm named. The effects you know, plus a stack that runs them through each other into combinations nobody has tried.
One product, one direction — pointed deep at image FX and nothing else. New effects land all the time, and the people who paid get them first.

Works with your other tools
Copy in, copy out. Drop an image straight from any app, apply your stack, and the result lands back on your clipboard ready to paste — any still, or any frame of an animation. No project, no install, no format to wrestle.
Works with the tools you already use:
Copy & paste
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe After Effects
Adobe Lightroom
Adobe Premiere Pro
Affinity Photo
Affinity Designer
Figma
Sketch
Canva
Procreate
DaVinci Resolve
CapCut
Sony Vegas
Blender
Midjourney
GIMP
Penpot
And anywhere else you can paste an image.
New to it? How to use V3KTR walks the workflow step by step. And if you want the engineering — the real algorithms behind each effect, the mask system, and the WebGPU pipeline — here’s how V3KTR works.
What’s coming next
V3KTR ships constantly — small releases most weeks, not annual versions with a launch event. The feed is the running record of it.
Feature requests genuinely land. If you use this thing seriously and something is missing, that goes straight to the person building it — tell me what you’re trying to make and what’s in the way: get in touch.
What’s free, and what you pay for
The full app is free to use — no time limit, no account — with two complete FX families and a real taste of every other one, depth included. A purchase opens the rest of the library and twelve months of new effects as they land: one payment, no subscription, and not paying again doesn’t switch anything off. What you’re buying is a right to use the app, licensed rather than sold. The detail is on Pricing.

