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About

Three apps, one depth.

V3KTR is a suite of browser apps for depth-aware image and video work. They share one effects library and one way of reading a picture: work out how far back everything sits first, then let every effect use that map.

Processor, for images and video, is live. Kompositor, for editing, and Dimensor, for 3D, are in build. All three open in a browser tab, with nothing to install, and nothing you make is uploaded.

See the range in one page — all 111 frames of the reel on the home page, every one made in Processor, no two alike.

Three apps, one library

Available now · open beta

Deep FX for images and video.

Effects read depth and other attributes of your image or clip, and weave together into combinations of your own. Roll generators to explore, or work a look down to a single setting. Out come snippets, clips and final art.

Coming soon

Edit video, or generate the edit.

Cut your own footage, start to finish — Kompositor reads its depth the same way Processor does, and uses it to generate the edit: rules over your clips that land the cuts on the beat, instead of a timeline you drag by hand. Bring in Processor clips too, if you've got them. Export 16:9 and 9:16 from one timeline.

Tell me when it’s ready
Coming soon

Deep FX for 3D.

Bring in a logo, type, a shape or your own 3D model and stack geometry effects on it — push, fold, shatter, grow. Light it, animate it, and render it to video or stills, ready to use on its own. Export GLB or OBJ to Blender, or send the render to Processor for its depth-aware effects on top, with exact depth and normals so they land precisely.

Tell me when it’s ready

Built different

Built around depth, not layers.

Layer editors, timelines and template tools treat depth as an add-on. V3KTR is built on it. A per-pixel depth map comes first, and everything else reads from it.

A monocular depth model reads a depth map from a single image: no depth scanner, no second lens, no mask painted by hand. It runs on your device and never sends the picture anywhere. Then the effects use that map: fog the background and hold the subject crisp, relight from a direction the picture was never lit from, sweep an effect front to back through the scene. Most of the library is still the flat work you already do, and it runs the way you’d expect.

Depth is the spine.

Load an image or a clip and a depth model maps how far back every pixel sits, on your own device. Every effect can read that map, and all three apps share one depth space.

Looks are blueprints.

A look is a non-destructive stack: every effect and every parameter, saved as a blueprint you can reopen, edit and apply to anything else. Never a flattened export.

Roll, then dial.

Generators roll a stack; every parameter stays exposed for fine control. No generative model touches your pixels. Each one comes from an effect you can open and turn down.

Three apps, one link.

Processor, Kompositor and Dimensor pass looks, clips and 3D renders between browser tabs, depth included. WebGPU, no install, nothing uploaded.

Photoshop, After Effects, DaVinci Resolve and CapCut are built around layers and timelines. Blender is built around scenes. Canva and Figma are built around layouts. They’re great at that, and V3KTR works alongside them. It’s built around depth.

Built different. Go deep.

What’s in it

How deep it goes.

Unique to V3KTR
FeatureApp
Depth read from one flat image, on your device, and used by the effects as a channelProcessor
Depth-aware effects: fog, focus, relight, zoom, shatter, slice, wireframeProcessor
Looks saved as blueprints: a non-destructive stack, reopened and editedProcessor
Generators that roll a stack, with every parameter still exposedProcessor
Real algorithms, not presets: JPEG DCT, real datamosh, Sabattier solarise, scan-processor reliefProcessor
Workflows
FeatureApp
Paste in from any app, drop a file, copy the result back outProcessor
Drop an image or a video; depth is read per image, and one track runs across a video's framesProcessor
Three workspaces: build by hand (FX Edit), roll variations (FX Explorer), animate (FX Motion)Processor
Masks on any layer: shape, luma, depth or paintProcessor
Export stills, MP4 and WebM loops up to 4K, with no watermarkProcessor
Save and share Looks; import and export packsProcessor
Save a whole project (image, stack, masks and motion) in one fileProcessor
How it behaves
FeatureApp
Handles on the canvas: drag the points, lines, boxes and masks you can seeProcessor
Precise control: arrow keys nudge one display unit, Shift-drag for fine movesProcessor
The preview adapts to your device; export is always full resolutionProcessor
Says so when it lowers quality, and recovers from a lost GPU rather than failingProcessor
Trust and access
FeatureApp
Everything runs in your browser. Nothing is sent to us.Processor
No account to startProcessor
A live compatibility check tells you whether your browser will run itProcessor
Free for personal use; one licence for commercial workProcessorKompositorDimensor
Consistent across the set
FeatureApp
One design system across the apps and the siteProcessorKompositorDimensor
The whole library in one place: 102 effects in ten familiesProcessor
Kept current: new effects arrive curated, as they are tunedProcessor
What it has achieved

Built and shipped

  • Over 780 versions shipped, with a changelog of more than 870 dated entries.
  • Three apps on one design system. Processor is live; Kompositor and Dimensor are in build.
  • 102 effects in ten families, each built on its real method, not a preset.
  • Every effect has its own page on this site, written from the app's own options.

Built to a standard

  • Accessibility audited: 0 WAVE errors and 0 contrast errors on the main pages, and 100 in Lighthouse's accessibility check on five of them.
  • Tested on real machines, from an RTX 4070 in Edge and Brave to an Intel UHD 630, the weakest GPU in the test rack.
  • Over 1,600 instrumented rolls in a release run, including with motion playing.
  • Exports up to 4K, with stacks of 6 to 12 layers rendered at full resolution.

Built for a real workflow

  • Depth read on the device: one flat image gives a depth map, in the browser, with nothing uploaded.
  • One depth track across a video's frames, not a still at a time.
  • A whole project, with image, stack, masks and motion, saved as one file.

Design and craft

  • One design system shared by the apps and the site, pinned and versioned.
  • Every visual change on this site checked before and after, pixel for pixel.
  • Accessibility audited, not claimed: the accessibility page says what was and was not checked.

Not generative AI

Nothing in V3KTR invents image content. There’s no prompt box, and nothing here will hallucinate a hand onto your image.

The Generate button rolls a blueprint, not pixels: it picks which effects go in the stack and where their settings land, and you shape the roll with faders for complexity, intensity and how hard it leans on depth. Every pixel you end up with was put there by an effect you can open, inspect and turn down. Kompositor works the same way for edits — it deals cuts from rules over your own footage.

Open beta and pricing

Everything is free during the open beta — commercial work included. No account needed.

Personal use stays free after the beta. It isn’t a beta perk and it doesn’t expire.

When the beta ends, commercial use is paid: earning money with V3KTR, or promoting a business with it — client work, sales, monetised or sponsored content. There are two licences: Individual, for one person, and Studio, per seat with a bulk discount for teams. One licence covers every V3KTR app, paid once, no subscription. The price isn’t set yet; it will be announced here first, with notice before anything changes. What you’ve already made is unaffected: your exports are yours, and your saved .v3ktr files keep opening.

Content creators: if your content earns, talk to us. We work out creator deals — a rate or a promotion arrangement — rather than a one-size licence. Get in touch.

See the tiers

Made by Patrick Martin

Patrick Martin, who makes V3KTR

V3KTR is made by Patrick Martin, a designer who builds. The aim is an ecosystem of apps that work together, not another pile of separate tools: Processor for effects, Kompositor for editing, and Dimensor, now in the works. The name is the idea: a vector is a direction with magnitude. Each app is one, and they all start from the same depth.

Each one starts as the tool Patrick wanted to use and is shaped so anyone can pick it up: considered UX and UI, simple workflows, nothing to install. The apps share one library, so what you make in one carries straight into the next.

Three apps is where the suite stands today, not where it stops.

If something is missing, say what you’re trying to make and what’s in the way: get in touch.

Go deep.

Hear it first

Kompositor and Dimensor are on the way. Pick what you want: one email when each app opens, and new effects as they land.